Enterprise anti-cheat platform

Clean servers.
Confident owners.

A complete anti-cheat platform for private game servers. Multi-layer detection, device-bound bans, and a clean admin panel — ship in an evening, run with confidence.

Features

What you get out of the box

Everything you need to detect, bind, and enforce — one SDK, one panel, no fine-tuning required.

Multi-layer detection

Independent checks run across module, memory, and process state. Overlapping coverage means defeating one layer isn't enough — a cheater has to defeat them all.

Weighted device fingerprint

Device identity is derived from several independent hardware signals, scored and matched with tolerance. Changing a drive doesn't ban a legit player; swapping a MAC doesn't rescue a cheater.

Edge-first infrastructure

License validation and bans are served from a globally distributed edge network. No single-region bottleneck. No database "too many connections" ever.

Per-license whitelist

Your legit components stay silent, everything else gets flagged with full context. Hash-based matching — renaming a cheat module to look legit doesn't help.

A panel built for owners

Fast, dark, purposeful. Licenses, device bindings, bans, audit log — everything in one place. No scripting, no plugin hunt.

Zero perceptible overhead

Protection runs quietly alongside your client. No noticeable FPS drop, no stutters at load. Players don't notice it; cheaters don't escape it.

How it works

From zero to deployed in one evening

No complex configuration. No tuning phase. The SDK slots into your source, the panel does the rest.

01 — Integrate

Add the SDK

Drop the SDK into your client and server source. Every integration point is define-guarded — reversible, no risky rewrites.

02 — Configure

Register your build

Create your license, upload your build hash, set client limits and bind policy. All through the admin panel.

03 — Monitor

Watch events live

Flagged activity surfaces in the dashboard as it happens. Full context, grouped by device and event type.

04 — Enforce

Issue bans that stick

Ban a device from the panel, every account on that machine is blocked from reconnecting. One click, one less problem.

Why ValX

Built differently, on purpose

Owners don't need to be security experts

The platform does the heavy lifting — correlation, device grouping, event prioritization — and surfaces it on a dashboard built for game owners, not analysts. Full visibility through the activity log; one-click actions when you need to act.

  • Correlation and grouping handled by the platform
  • Full activity log for complete visibility
  • One-click device bans, whitelist updates, revocations

Defense in depth, not a single check

Any single detection method can be studied and bypassed. We stack several — mitigation at the OS boundary, continuous integrity verification, hash-based module auditing, and weighted device matching. Defeating one still leaves five behind.

  • OS-level mitigation blocks the easy attacks
  • Runtime integrity catches the clever ones
  • Device binding ensures a ban actually bans

Enforcement that stays enforced

A ban a cheater escapes with a new email isn't a ban. Device-bound identity means a repeat offender has to physically change hardware before they come back — and even then, the fingerprint catches most of them.

  • Hardware-bound bans
  • Per-license ban management
  • Weighted matching catches partial hardware changes
By the numbers

Infrastructure that scales with you

<50ms
Edge response time
99.99%
Platform uptime
0
Perceptible FPS impact
x86 & x64
Full coverage
FAQ

Frequently asked questions

Can't find your answer? Reach out through the contact section.

What exactly does ValX AC protect against?

ValX AC protects your game against cheats, bots and client manipulation. Multiple detection layers work together to catch both known and emerging cheat techniques, running continuously throughout the session.

Will it affect player performance or FPS?

No noticeable impact. Checks are lightweight and scheduled off the render path. Players don't experience stutters or framerate drops.

Does it support both 32-bit and 64-bit clients?

Yes — full feature parity across x86 and x64. The same panel manages both from one place.

How complex is the integration?

Drop-in. The SDK adds a header and a library to your client build and a few source additions, all guarded by preprocessor defines so removal is clean. Most customers deploy in a single evening.

Can a banned player come back with a new account?

Bans are bound to the device, not the account. Creating a new account on the same machine doesn't bypass the ban. A full hardware swap would be required — and partial swaps are still caught by the weighted fingerprint.

Do I need security expertise to run it?

No. The panel handles correlation, grouping, and prioritization — you see the shortlist that matters, with full context and a complete activity log at your fingertips. Day-to-day runs on a handful of clicks, not a terminal full of logs.

How do I get started?

Reach out via [email protected] or Discord (valxac). We'll walk through pricing, licensing and integration together.

Contact

Start protecting your server today

Tell us about your game and we'll come back with a tailored assessment.